● Available for projects · 2026
Fueled by game design, crafted in 3D, drawn in 2D.
I’m Deivis, aKa AKhan74 — a multidisciplinary creative working across 3D, game design, and visual art.
Weapons
A collection of high-detail weapon models developed as game-ready assets, complete with optimized geometry and textures, spanning multiple artistic styles.
3D Printing
A showcase of 3D print-ready models crafted for tabletop gaming, including detailed character miniatures and modular terrain pieces. Designed with production in mind, featuring clean geometry, optimized support setups, and rich surface details tailored for physical printing.
Urban Tribes
A series of pixel art character illustrations capturing the identity and attitude of various urban tribes, from punk rock to skate and hip-hop culture and more.
Family Portraits
Personalized family portraits rendered in pixel art, capturing the likeness, personality, and small details that define each family unit.
Money Lords
A solo project covering the full creative and technical scope, including concept design, 2D sprite animations, game mechanics, and visual style.
Lucky Shot
A collaborative project with Headless Studio, where I handled the entire 2D visual scope: crafting character and environment pixel art, fluid sprite animations, and brand assets.
3D modeling
A series of 3D visual renders created as key supporting imagery for project proposals and application documents. Designed to translate abstract concepts into tangible visual narratives, bringing clarity, structure, and impact to presentation materials.
About me
One creative mind, connected across disciplines.
Working across the entire creative pipeline, I model 3D assets, design game systems, draw concept art, and build clean interfaces.
My generalist approach gives me a holistic view of game development, connecting art, logic, and delivery to make smarter, more intentional production choices.
Tools
Profesisonal progress
Experience & formation
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2014 — Present
3D Artist & Game Designer
AKhan74
Solo/Core Developer — V8ORS-Flying Rat & Ace of Space. Responsible for all 3D assets, UI design, concept art, and primary code implementation.
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2017 — 2026
General artist & Game Designer
Block Bastards
Game Design, 3D modeling, UI/UX Design, Illustration, Concept Art, Animation, Video Editing
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1998 — 2024
Licenciatura em Design
Universidade de Aveiro
Years after putting my studies on hold, I returned to university at 50 to graduate.