● Available for projects · 2026
Fueled by game design, crafted in 3D, drawn in 2D.
I’m Deivis, aKa AKhan74 — a multidisciplinary creative working across 3D, game design, and visual art.
Weapons
Some weapons I've made to improve my 3D painting and modelling.
3D Printing
Several 3D models for 3D printing. From miniatures to terrain, it's just a matter of choosing the theme and start playing.
Urban Tribes
Urban tribes represented in Pixel Art.
Family Portraits
Family portraits in pixel art.
Money Lords
Money Lords was a solo project all made by me. It was one of my favorites project I've made so far.
V8ORS-Flying Rat
Mobile shooter game, also know as a SHMUP, where planes are equiped with a powerfull V8 engine. Only the coding was not made by me at the beggining.
Ace of Space
Mobile Sci-fi shooter game, starting from V8ORS' coding I managed to learn c# and improved more features like, levels and bosses.
Lucky Shot
A collaborative project with Headless Studio, where I handled the entire 2D visual scope from character design, environment, animations and logo design, all in pixel art.
Caravel - Set Fourth
Caravel-Set Fourth is a survival game inspired by Portuguese sailors. Made in Unreal it was a good project for me to enter in the Unreal Game Engine.
3D modeling
A series of 3D visual renders created as key supporting imagery for project proposals and application documents. Designed to translate abstract concepts into tangible visual narratives, bringing clarity, structure, and impact to presentation materials.
About me
One creative mind, connected across disciplines.
Working across the entire creative pipeline, I make the Concept Art, model 3D assets or 2D assets, game design, UI Design and implementation most in Unity3D-
My generalist approach gives me a good overview of game pipeline, connecting art, logic, game mechanics knowing the efforts and time it costs.
Tools
Profesisonal progress
Experience & formation
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2014 — Present
3D Artist & Game Designer
AKhan74
Solo/Core Developer — V8ORS-Flying Rat & Ace of Space. Responsible for all 3D assets, UI design, concept art, and primary code implementation. Besides my personal projects i also have commisioned and collaborative projects.
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2017 — 2026
General artist & Game Designer
Block Bastards
Game Design, 3D modeling, UI/UX Design, Illustration, Concept Art, Animation, Video Editing
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1998 — 2024
Licenciatura em Design
Universidade de Aveiro
Years after putting my studies on hold, I returned to university at 50 to graduate.